Taking a second point in Q at level 3 is not worth it as it limits your options and it takes 6 camps to reach level 4. You'll want a point in all 3 abilities so you have the tools to fight enemy champions. You generally shouldn't gank at level 2, so you don't need E yet. The passive attack speed will improve your clear speed. It's the best skill for level 1 fights and it also gives you a slightly faster clear than W start. Since this team's 5v5 and jungle control is so strong, the enemy team will likely want to push lanes to split up your team, which is when Nocturne can punish isolated enemies for pushing minions alone. Paranoia will also disrupt enemy vision which makes it harder for the enemy team to coordinate jungle fights. Miss Fortune and Zyra supplement the team's relatively low AoE damage and will destroy any enemies that funnel into choke points in the jungle. Malzahar's Nether Grasp is a reliable tool for pick potential in the mid-game and Sion can provide all of the frontline and engage for the team. All 3 lanes have solid engage to take advantage of Nocturne's ganks and lock down enemies who've been out-rotated.įor this comp, the name of the game is picking off enemies in choke points. Jax and Ezreal also deal a fair amount of magic damage, which helps to offset Twisted Fate's lower magic damage output.
Alistar and Jax are both good front-liners in case of a 5v5 fight. This comp includes a strong global presence with Paranoia and Destiny threatening side laners while Jax becomes an unstoppable split-pusher. This comp has weaker split-pushing and no special global abilities, but Kennen and Lissandra can both take Teleport and push out side waves before grouping to win 5v5 fights. Braum provides the frontline for the team and can tank Baron when needed. In this example, Lissandra and Kennen provide a lot of engage, magic damage and team fight lockdown so Nocturne and Lucian have time to deal damage without being focused by the enemy team. With these factors in mind, let's go over a few examples of strong team compositions with Nocturne. Nocturne's early game ganks are also unremarkable, as he relies mostly on his ultimate to reliably reach his targets.Īn ideal team comp with Nocturne jungle includes (at least some of) the following factors: Against teams with high peel or mobility, Nocturne can have trouble securing kills and impacting the game. These weaknesses make him an unreliable team fighter, as he can only really go all-in on a backliner and doesn't offer anything else to his team. He makes for a fairly mediocre frontliner and lacks reliable crowd control to lock down enemies or initiate fights himself. Nocturne's main weaknesses are his lack of utility and tankiness.
His ability to quickly rotate with his ultimate also allows him to punish split-pushers and enemies who are farming while isolated. Nocturne works well as a followup to allies who can lock down enemies for him to finish off and can support his team through map pressure once he unlocks Paranoia. He excels at picking off isolated targets and diving vulnerable enemies with limited durability or mobility. Nocturne is an assassin/diver with respectable burst damage and DPS.